There is no hand-holding here and you won't receive any prompts or hints if you find yourself hitting a brick wall. Whilst you can speed up repeated dialogue and can fast forward time by standing in the closet, you are still just witnessing the same four walls and core set of events unfolding again and again. It's testament too to how well the game is written that the evolving narrative manages to remain so engaging throughout with there only being three central characters you'll speak to again and again.Īlthough I found it additive to mull over how I should vary my next approach, I have to admit that the trial and error nature here will not be for everybody. The all-star cast here comprising of Daisy Ridley (your wife), James McAvoy (the protagonist), and Willem Dafoe (the intruder) deliver superb performances throughout and it was amazing how much emotion they were able to convey through their voice acting considering that character's faces and expressions aren't shown at all. Each time he punches the wall or curses at the wind you feel it like a gut punch because you are experiencing it right at the same time as him. Another thing that it does well is make you empathise with the main protagonist, as you are going on a journey with him continuously following the same loop and not feeling closer to the truth. Just when I thought I was starting to wrap my head around the unfolding mystery, the game would pull the curtain on another revelation and I was left scratching my head all over again. I don't want to give too much away, but I do have to say that the narrative constantly kept me in a state of shock with one massive bombshell followed by another. You are limited to your tiny apartment (if you leave the loop restarts) and you must experiment on each twelve-minute loop using different obtainable items and a series of dialogue options. The action takes place purely from a top-down perspective and using items within your inventory is as simplistic as clicking on them and dragging them to the object or person you want to use them on. The gameplay here has a classic point-and-click style and you're really encouraged to think outside of the box and exhaust all possibilities. This is the one scene that you are forced to repeat again and again unless you change up your actions throughout the evening and figure out how to break the loop. After making the seemingly preposterous accusation that your wife has murdered her father he then jumps on top of you and chokes you to death. After enjoying a romantic evening at home with the wife, things soon spiral into chaos as a man claiming to be a police officer forces his way into your home and places you in handcuffs. Within Twelve Minutes you play as a nameless character who has just returned home to his apartment after a seemingly average day at work. This is the intriguing nightmarish hook of Twelve Minutes, an interactive thriller that we have been excitedly anticipating for more than half a decade. Picture this: You are trapped in a perpetual 12-minute loop where you are forced to watch your own grisly end, again and again unless you stumble upon the right chain of actions to finally set yourself free.
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